How to Upload Files to Fusion 360

This post is for anyone interested in using 3D information from other software in Fusion 360. I will show yous how to import solid models and mesh models. We will besides see ways that you tin can use that data once it is in Fusion. To get started, download the fastened files to your local drive. Yous will upload these file to Fusion in the following steps.

Upload a solid model

Y'all will use the data panel to upload a 3D solid and access the design. Click Open up Data Panel to brandish the information panel.

Fusion uses projects to organize designs and related data. Select the desired project from the drib down and so click "Upload" to select a file to upload.

Import2.png

Click Select Files then scan to the location where you downloaded the files (encounter below &here). Select Cylinder Base of operations.ipt and click Open. Click Upload to begin the upload process. The file is uploaded to your A360 area and and so translated to a Fusion design.

A dialog is displayed to show the progress of the upload and translate process. Yous can close this dialog and keep working in Fusion while the file processes.

Import3.png

When the upload is complete, the design is listed in the data panel. Shut the Upload progress dialog.

Correct-click on the thumbnail and select Open to open the uploaded design.

Model

The design is displayed in Fusion. Imported models are created equally direct models. This means that the history of the operations performed is not captured. Directly modeling is fantabulous for making minor changes to imported geometry. If you would like to capture history, right-click on the Cylinder Base node in the browser and and so select Capture Design History. Design history is non required for the pocket-sized changes we will make to this design.

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We will make some modifications to the imported model. We desire to apply commands in the Model workspace because this is a solid body. Modify to the model workspace.

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Click Modify > Press Pull then select the two holes shown. Elevate the manipulator or enter 10 mm in the Distance field.

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Click Modify > Move. Modify the Object to Faces and select the two holes shown. Drag the manipulator or enter xx mm in the Z Direction field.

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Click the Save button and then add a description. The changes we made are saved to a new version of the Fusion design.

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Mesh

Mesh data from a 3D scan or downloaded from a website can be imported and used in Fusion. Nosotros will import an STL file and use that data to create editable data. Fusion cannot modify mesh information so nosotros will create a T-Spline body around the mesh. That gives u.s. a body we tin edit in Fusion.

Click File > New Design. Select Capture Design History if prompted. This will capture the history of operations you perform on the blueprint. This works well when y'all want the ability to edit operations and accept those changes affect other operations in the pattern.

Import10.png

Click Create > Create Form. This adds a form operation to the timeline and enables the Sculpt workspace. Employ the Sculpt workspace to create organic shapes.

Import11.png

Insert Mesh

Click Insert > Insert Mesh. Browse to the location where you download the files attached to this post and select mouse CP.stl. Verify that millimeter is selected then click OK in the Insert Mesh dialog box.

Import12.png

The imported geometry is a 3D scan of a crude clay model of a computer mouse. Rotate or click the ViewCube to approximate this view.

Import13.png

Create T-Spline from mesh

First we will attempt to convert the mesh to a T-Spline body. You lot will come across that this would create too many faces to manage then we will cancel the operation. Click Modify > Convert.

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Alter the Selection Filter to Mesh Body then select the mesh y'all imported and click OK.

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A warning is displayed. This mesh trunk contains a lot of triangles and converting this trunk to a T-Spline torso would issue in likewise many faces to manage. Click Cancel.

Import16.png

Now nosotros volition create a box and apply the pull control to make the box conform to the imported mesh trunk.

Click Create > Box. Aggrandize the Origin folder in the browser then click XZ aeroplane. Select a signal nigh the centre of the mouse.

Import17.png

Drag the manipulator so that the box completely encloses the mesh body you lot imported.

Import18.png

Enter 4 for all three of the number of faces fields (Length Faces, Width Faces, and Height Faces). When creating T-Spline bodies, more faces give yous effectively command over the geometry but too creates more geometry to manage. You want to employ the minimum number of faces that give you the demand control over the shape.

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Click Change > Pull. All the vertices are displayed on the box. The pull command moves selected vertices to the nearest body. For our case, this moves the box vertices to the mesh mouse body.

Import20.png

Window select all the vertices and set the Pull Type to Command Points. There are two types of vertices: surface points and control points. Surface points lie on the T-Spline surface. Control points lie on the command frame of the T-Spline trunk. To view the control frame switch to box mode (Control + i) control frame mode (Control + two) or smooth mode (Control + 3).

Import21.png

Expand the Bodies folder in the browser and turn off MeshBody1 (click the lite bulb). Nosotros now have a T-Spline body that is in the shape of the mesh mouse we imported. This T-Spline trunk tin can be modified using the commands in the Sculpt workspace. The Sculpt workspace is used if y'all want to change the shape of the body.

Import22.png

Click Cease Form to render to the Model workspace. Y'all can as well Finish Grade and utilize the commands in the Model workspace to brand changes. The Model workspace is used to create manufacturing operations such as splitting the body or shelling the body.

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Click Salve and give the design a name. This is the first time that yous are saving this design then yous must give it a proper noun and assign it to a project. When yous click Save, the blueprint is uploaded to A360.

IMport24.png

Congratulations, you have now imported a solid model and a mesh model and used those blueprint in Fusion 360. Check the  Learning areaof the Fusion website to find more information nearly these commands and anything else Fusion related.

Design Differently!

-Patrick

bobogove1964.blogspot.com

Source: https://www.autodesk.com/products/fusion-360/blog/getting-started-with-fusion-360-start-with-imported-data/

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